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Fortress War

The Fortress War is the PvP between corporations in Estelar Online. Five fortresses sit in real star systems, each one with a giant crystal, the Stellar Heart. Every day, for one hour, the crystals become vulnerable: the corporation that lands the final blow on a Stellar Heart takes the fortress, and whoever holds it until the war ends earns credits and an experience bonus.

The war starts every day at 8 p.m. (Brasília time) and lasts one hour. The all-pilots chat warns 1 hour, 10 minutes and 1 minute before it opens, and again when there are 10 minutes left. Outside that window the Stellar Heart takes no damage.

The PVP tab on the MATCHES screen ([J] by default) shows the fortresses, their owners, the state of the crystal and the time until the next war. The GO THERE button takes you to the fortress.

There’s one fortress per level band, from the closest to the farthest from the Sun. Each one’s level is the level of the system’s pirates (see Pirates and spots).

Fortress Star Rule
Sirius Bastion Sirius open
Vega Citadel Vega blood
Arcturus Fort Arcturus open
Aldebaran Throne Aldebaran blood
Achernar Crown Achernar blood
  • Open: alliances count. Allied corporations don’t attack each other and don’t damage an ally’s Stellar Heart.
  • Blood: every corporation for itself. Inside the system, during the war, an alliance protects no one.

During the war, in a fortress system, pilots from different corporations can attack each other without needing war mode (in an open fortress, as long as they aren’t allies), provided both have a war license in force. If you’re not in a corporation, you’re not part of this fight and can’t damage the crystal.

  • Stellar Heart: a crystal with 24,000 hull, with the same four-sided shield as the ships. Only pilots from a corporation that doesn’t own it can damage the crystal. Whoever lands the final blow earns 3,000 ¢, and the fortress immediately passes to their corporation; the Stellar Heart respawns at full strength for the new owners to defend.
  • Towers: an owned fortress has two towers around the crystal (3,500 hull each, 5 km range) that fire at anyone attacking the owners. A destroyed tower only comes back at the next war or when the fortress changes hands.
  • Pirate garrison: an unowned fortress is defended by five pirates of the system’s level, who come back every 45 s for as long as the war lasts.

A captured fortress can change hands as many times as it takes during the hour. What counts is who holds it at the end.

The Fortress War follows the PvP and wrecks rule: no license, no war. Only pilots with a war license in force enter the fortress PvP, and if you’re destroyed by another pilot you lose the ship for good (with the license’s insurance). Without a license, your ship stays out of the fight between pilots.

Reward Value
Final blow on the Stellar Heart 3,000 ¢ for whoever landed it
End of each war 1,500 ¢ + 60 ¢ per system level, for every member of the owning corporation
Experience +10% per fortress the corporation holds, up to +30%
Crown ♛ on the marker of members of a corporation that holds a fortress

Offline members receive the war credits at their next login (up to 30 days of rewards accumulate). If the owning corporation ceases to exist, the fortress becomes unowned.

The Siege mode in matches recreates the fight for the Stellar Heart at a real fortress, with identical ships, bots and nothing to lose. It’s the training ground for anyone who doesn’t have a corporation yet or wants to practice attacking and defending.